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Bibliography

Ben Delaney has a short attention span. And he like to explain what he finds interesting. So he has written about all sorts of things, in a variety of publications. Here is a selection of his publications. You will find some of these articles available on the Recent Articles page. You may also find Mr. Delaney's blog interesting.

IEEE's Computer Graphics and Applications, Forget the Funny Glasses, May/June 2005

Jon Peddie's Tech Watch, THE STATE OF THE MOBILE GAMES INDUSTRY: Get the phone, there’s a game calling, March 28, 2005

Jon Peddie's Tech Watch, I/ITSEC: Serious simulation in Orlando, January 17, 2005

The Market for Visual Simulation /Virtual Reality Systems, Sixth Edition, Market Study, June 2004

Public Utilities Fortnightly; Technology Corridor: Enter the Cyber-Utility, July 1, 2003

Real Time Graphics, Life on the Edge, (Monthly Column), 1997– 2003

The Market for Visual Simulation /Virtual Reality Systems, Fifth Edition, Market Study, October 2002

IEEE’s Computer Graphics and Applications, Computer Graphics: Helping to Cope with Terrorism, March/April 2002

Art New England, Ars Electronica 2001: Impact (with Ck Kuebel), January 2002

The Market for Visual Simulation /Virtual Reality Systems, Fourth Edition, Market Study, September 2001

Computer Graphics World, Virtual Course – Real Sweat, July 2001

IEEE’s MultiMedia, The Power of P2P, April-June 2001

IEEE’s Multimedia, Art is Where You Grow It, January-March 2001

CGW.com, Expert Q&A: Virtual reality and VizSim, January 2001

IEEE's Computer Graphics and Applications, Painting with Light, Nov./Dec. 2000

Computer Graphics World, What Became of Virtual Reality?, October 2000

IEEE's Multimedia, In The News; Digital Cinema, Ready for Opening Night, July- Sept. 2000

The Market for Visual Simulation/Virtual Reality Systems, Third Edition, Market Study, July 2000

IEEE's Computer Graphics and Applications, Visualization in Urban Planning, May/June 2000


IEEE's Computer Graphics and Applications, This is NOT a Game, Jan/Feb 2000

Visions 2000 and Beyond, Chapter: The Destination of the Species: Beyond Darwin, January 2000

IEEE’s Computer Graphics and Applications, The New York Stock Exchange Sees the Future, Nov./Dec. 1999

The Market for Visual Simulation/Virtual Reality Systems, Second Edition, Market Study, June 1999

IEEE’s Computer Graphics and Applications, VizSim Technology Helps Find Oil Faster, March/April 1999

IEEE’s Computer Graphics and Applications, High Tech in the Magic Kingdom, Nov/Dec 1998

IEEE’s Computer Graphics and Applications, The Mystery of Motion Capture, Sept./Oct. 1998

IEEE’s Computer Graphics and Applications, Here’s Looking in You Kid: Issues in Medical Imaging, May/June 1998

CyberEdge Journal, Editor and Publisher, 1991-1997 (35 issues)

IEEE's Computer Graphics and Applications, Faster, Cheaper, Better: NASA Visualizes the Solar System, Nov/DEC 1997

Marin Independent Journal, Hope for Frustrated Computer Users, March, 1997

Communications in the Age of Virtual Reality, Co-author, chapter 4, Spring 1995

NewMedia, Virtual Reality Goes to Work, August 1994

IEEE's Computer Graphics and Applications, Long Time Coming, Long Way to Go, Sept. 1993

AI Expert’s Virtual Reality Special Report, Survey of Head Mounted Displays, 1993

 

 

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